Ghajini titles - Final Version |
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Jackpot! |
Ghajini titles - Final Version |
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Ghajini titles - Final Version |
Ghajini titles - Final Version |
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Ghajini titles - Final Version |
Ghajini titles - Final Version |
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Ghajini titles - Final Version |
Ghajini titles R&D - initial preview |
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Ghajini titles R&D - initial preview |
Ghajini titles R&D - initial preview |
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Ghajini titles R&D - initial preview |
Ghajini titles R&D - initial preview |
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Ghajini titles R&D - initial preview |
adapted image from the Vein tutorial I wrote for 3D World |
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resulting image from the Lighting tutorial I wrote for 3D World. Mech model courtesy 3D Palace |
Mr Sheen Commercal - Supervision, Lighting, rendering & compositing only, Lightworx |
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Badlands |
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Commercial - Supervision, lighting, rendering & compositing only, Lightworx |
Feature Film - SIDEEFFX head blood splatter - particle system, lighting & compositiing only, Lightworx |
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Feature Film - SIDEEFFX Title Sequence - all elements, Lightworx |
Fluidic interaction with "dummy" particles (no fluid system used) |
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Solar Flare crash-in |
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Music Video - detail of painted background sky, Lightworx |
Music Video - all aspects (keying, tracking, modelling, animation compositing), Lightworx |
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Music Video - all aspects (keying, tracking, modelling, animation compositing) except statue model, Lightworx |
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Product animation, Lightworx / Denman Productions |
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Cell multiplication & "failure" |
Lightworx / Starhyke - all elements & compositing apart from Reptid Bridge virtual set (by Chris Harnwell) |
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Lightworx / Starhyke - All animation, shader design, environment, lighting, effects compositing and ship design. Ship modelling & texturing by Chris Harnwell |
Lightworx / Starhyke - All animation, shader design, environment, lighting, effects, compositing & background ship modelling. Foreground ship modelling & texturing by Chris Harnwell. |
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Lightworx / Starhyke - All animation, shader design, environment, lighting, effects, compositing & foreground ship modelling. Background ship modelling & texturing by Chris Harnwell. |
Lightworx / Starhyke - All animation, shader design, environment, lighting, effects, compositing and ship design. Ship modelling & texturing by Chris Harnwell |
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Lightworx / Starhyke - All animation, modelling, shader design, environment, lighting, compositing & effects. Ship texturing by Chris Harnwell. |
"Submarine Rescue" - Lighting, volumetrics, compositing & particle work, Lightworx / BBC |
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Lightworx / Starhyke - All animation, shader design, lighting, compositing, effects and ship design. Ship modelling & texturing by Chris Harnwell |
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"Submarine Rescue" - Lighting, volumetrics, compositing & particle work, Lightworx / BBC |
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Rosemount product sting, Lightworx / Denman Productions |
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Penfolds product sting, Lightworx / Denman Productions |
"I'll Always Love My Mama" - Earth Approach, courtesy Stewart McKie / Lightworx |
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Fish |
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"I'll Always Love My Mama" - Saturn Explosion, courtesy Stewart McKie / Lightworx |
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RX8 (modifed) ,courtesy Lightworx for 3D Canvas |
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Lightworx "asteroids chase" r&d test for Starhyke . Viper craft modelled by Chris Harnwell based on my designs. |
Farasan Islands crash-in - all except base satellite model, Lightworx
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Farasan Islands crash-in, Lightworx |
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Audi TT Quattro |
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Lightworx brain neuron promo videoproduced for Big Pink |
House model only for 3D Canvas |
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House model only for 3D Canvas |
old blokey, rendered in 3ds max using mental ray & sub surface scattering |
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Artwork created for Computer Arts Special magazine to accompany a "Hollywood on a Budget" article. |
resulting image from Computer Arts' Canyon modelling and texturing tutorial |
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NRN Design / Pizza Hut. |
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Kitchen |
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"Labour" - features on the 3ds max 5 cd |