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..::publications::..

I've been a regular contributor to 3D World magazine since issue 1 which is published monthly (13 issues per year) by Future Publishing, who also make Computer Arts. General content I'm asked to produce is along the lines of tutorials, artwork, Q&A expertise and reviews of hardware and 3ds max related software (plugins etc). Most of the tutorials and papers produced for magazines listed here will be made available free of charge in the Education section a few months after initial publication after the article's copyright reverts back to me. Some websites have been amended since the articles were initially published so may not contain the articles; those which no longer exist on these sites can be found in the Education section.

Magazines:
3D World
Issue 01: 50 3ds Max 3 tips
Issue 03: SGI 230 review, 4 essential plugins for 3ds max, double page artwork to accompany
Issue 04: Cellshade & Volumetric smoke Q&A
Issue 05: Space Clouds Q&A, four Cebas 3ds max plugins reviews
Issue 06: Bullet Time Q&A
Issue 07: Havok Review, Particle Explosion Timing Q&A
Issue 08: Pilot's Cockpit Motion Q&A
Issue 09: Perfect Stormy Wave 3ds max 3.1 tutorial, Escalator Steps Q&A
Issue 10: 3ds max 4 Review, Global Illumination Q&A
Issue 12: Cult 3D Review
Issue 14: Kelseus Cloth Review
Issue 15: Non Photorealistic Render (NPR) Q&A
Issue 17: Thinking Particles Review, Eyelid Modelling and Animation Q&A
Issue 18: 3x 3ds max 4 Book Reviews, Scene Construction Effect Q&A
Issue 19: 2x 3ds max 4 Book Reviews, Earth Planet Material Q&A
Issue 20: Advanced Rendering Technology's 'PURE' Review
Issue 21: Horizon Q&A, VR4MAX Review
Issue 22: Electron Microscope Q&A
Issue 23: Pearlescent Spray Paint Q&A
Issue 24: Hair tutorial, Stormy Sea Motion Q&A
Issue 25: Stream Q&A, Facial Studio review
Issue 26: Terrain Q&A
Issue 27: Area Lights Q&A, Discreet's "Plasma" review.
Issue 28: 3ds max 5 News item, Moonlight Q&A, Power Booleans, SpeedTree, MaxVR.qt2.0 and Morph Toolkit reviews.
Issue 29: 3ds max 5 review, Icey Age Q&A
Issue 30: rtre review, Football Q&A
Issue 31: Luma Tools review, Engineering material effect Q&A, Demo Reel article artwork
Issue 32: Gaseous Fire Q&A
Issue 33: HDRI Q&A, Eyematic Facestation 2 review.
Issue 34: Fish-eye lens effect Q&A, 3D modelling advice & tips (plus mugshot :) )
Issue 35: "New Year's Revolution" 3ds max comments, Swift3D MAX2 review, Galaxy Creation Q&A
Issue 36: When Worlds Collide tutorial, Raindrop Ripples Q&A
Issue 37: Animex News Article, Snowy Terrain Q&A
Issue 38: Pin Art Q&A, rtre 1.1 review, Voice-O-Matic review
Issue 39: Entering Atmosphere Q&A, Afterburn 3.0 review, Sound Trax review
Issue 40: Bunsen Burner Flame Q&A, Dreamscape 2.0 review
Issue 41: Tyre Tread Q&A, Particle Flow Review
Issue 42: Sun Q&A (part 1 of 2), finalToon Review
Issue 43: Sun Q&A (part 2 of 2), finalRender Stage-1 Review, Mimic 2 Pro Review
Issue 44: Cityscape Q&A, Lifestudio Head Review
Issue 45: Terracotta Q&A, 3ds max 6 Review
Issue 46: Interior Lighting Q&A, Asteroid Collision tutorial
Issue 47: Flocking Birds Q&A
Issue 48: Feedback Effect Q&A
Issue 49: Faking Sub Surface Scattering Q&A
Issue 50: GroundCrew Review, Power Booleans 2.0 Review, 3ds max Shortcut Card
Issue 51: Kitchen Tutorial, Splat Gun Q&A, OnyxTREE 6 Review
Issue 52: Refraction Q&A, PURE Review
Issue 53: Watercolour Q&A
Issue 54: Crash Landing Q&A
Issue 55: Timelapse Hull Panel Construction Q&A
Issue 56: Object Construction Effect (Pflow) Q&A, 3D Palace APU Tutorial Review
Issue 57: Oil Slick Q&A
Issue 58: Automatic Engine Firing Q&A, Liquid+/Pencil+ Review, PFlow Tools:Box 1 Review, HairFX Review
Issue 59: Nebula Q&A (part 1 of 2), 3ds max 7 Review, Natural:shaders one.zero Review
Issue 60: Nebula Q&A (part 2 of 2), CG Academy - Afterburn Masters Review
Issue 61: Vine Q&A
Issue 62: Tinfoil Q&A, Tornado tutorial
Issue 63: Tyre Tracks Q&A, ThinkingParticles2 Review, Animex 2005 Show Report
Issue 64: Brushed Metal Q&A
Issue 65: Volumetric Clouds Q&A (lead)
Issue 66: Handheld Camera Motion Q&A, 3ds max 7.5 Review
Issue 67: Pseudo HDRI Q&A
Issue 68: Growing Plant Q&A, PURE PCI-X Review, CG Academy PFlow Fundamentals Set Review, CG Academy MAXScript Fundamentals 1 Review
Issue 69: Bullet Impacts Q&A, Antics Pre-Viz Review, 3ds Max Lighting Review, Next Issue Artwork
Issue 70: Crowd Control (fish school) Tutorial, Car Modelling Q&A
Issue 71: Blood Spatter Q&A (lead), LipSync Master Review
Issue 72: Automatic Shield Generator Q&A, 3ds Max 8 Review, 3ds Max 7 Fundamentals Review
Issue 73: Automatic Gunfire Flare Illumination Q&A
Issue 74: Particle / Memory wrangling Q&A
Issue 75: Mental Ray Outline Shaders Q&A, Next Issue Artwork
Issue 76: Fire & Brimstone (volcano eruption) tutorial, Erupting Geyser Q&A
Issue 77: Bacteria Cell Division Q&A (lead)
Issue 78: IES lighting Q&A, GroundWiz 1.1 review
Issue 79: Particles Along Animated Spline Q&A
Issue 80: Low Atmosphere Orbit Q&A
Issue 81: Faking Fluids Tutorial, Studio Lighting Q&A
Issue 82: Working With Large Bitmap Files Q&A, [digital] Lighting & Rendering - 2nd Ed. Review
Issue 83: Lighting for VFX Q&A
Issue 84: Impact Fragments for Simulations Q&A
Issue 85: Sandstone Ruin Q&A
Issue 86: Hair Electron Microscope Q&A, 3ds Max 9 Review
Issue 87: Twinkling Fairy Lights Q&A
Issue 88: Geode Crystals Q&A, PowerNURBS 2.0 Review, Particle Flow Tools Box 3 Review
Issue 89: Plasma Ball Q&A (lead), 3D Buzz - Mastering 3ds Max The Fundamentals Review
Issue 91: Flickering Neon Lights Q&A, LBrush Review
Issue 92: Badlands Tutorial - Part 1, Cola Fluid Material Q&A
Issue 93: Badlands Tutorial - Part 2, Multiple Single Texture Materials Q&A
Issue 94: Soundwave Animation Generation Tutorial, Chalk Line Drawing Q&A, Final Shaders 2.0 Review
Issue 95: Medical Blood Tunnel Flythrough Q&A (lead)
Issue 96: Blood Cell Titles Q&A
Issue 97: Magic Dust Q&A
Issue 98: Adaptive Geometry Based on Camera Distance Q&A, 3ds Max 2008 Review
Issue 100: Ocean Surface Foam Q&A (lead), Krakatoa Review
Issue 101: Image Mosaic Q&A
Issue 102: Effective Camera Shake Q&A
Issue 104: CD Shader Q&A, FumeFX Essentials Review
Issue 105: Watery Paint Splats Q&A
Issue 106: 3ds Max 2009 Review
Issue 107: Ice Comet Fragmentation Q&A (lead)
Issue 108: Bubble Material Q&A, Vanilla Pass Manager Review
Issue 109: Faked SSS Q&A
Issue 110: Murk Q&A, 3ds Max 2009 Creativity Extension Review
Issue 111: Aggregation Q&A

Computer Arts / Computer Arts Special / Computer Arts Projects (rebranded C.A.S.)
Issue 77: 3ds max 5 article, tutorial and cover
Issue 78: Roulette Wheel artwork to accompany 3D Freelancing article
Issue 80: Dissolving Planet Q&A
Issue 82: Modelling and Cellshade Tutorial
Issue 83: Reflective Caustics Q&A
Issue 86: Short Cuts - 3ds max 5 Refractive Caustics
Issue 87: 3ds max Canyon Tutorial
Issue 88: Short Cuts - 3ds max bounced lighting
Issue 90: The Third Dimension - Article on 3D in design and illustration
Issue 94: 101 Photoshop Tips - Part 5: 3D Design
Special Issue 27: Special Effects: Fire Breathing Dragon (fire effect) Tutorial
Special Issue 37: Web 3D: Web 3D Intro Article & Artwork, Plasma Tutorial & Web 3D Tips Artwork
Special Issue 40: Flash Games: Artwork to accompany a Space Invaders style Flash tutorial.
Special Issue 46: Music Video: Artwork to accompany "Recreating Hollywood" and reviews section.
Projects Issue 51: Fake It In Photoshop: 47 page tutorial covering backplate and effects shooting, producing 3D elements and combining them all in Photoshop, plus artwork to accompany each section

Future Music
Issue 145: Artwork - "Mixing"

New Scientist
12th April 2003 Issue: Preview illustration for next issue - "Collision Course"
19th April 2003 Issue: Artwork (4 pieces) to accompany 4 articles regarding asteroid detection, collision and prevention.
24th April 2004 Issue: Cover Artwork

Digit
(cannot recall which issue) - 3ds max 5 tips (co-wrote with Marcus Morgan, Discreet)
Issue 64: Showcase section

D|Zone
Issue 06: Profile

Websites:
3D World
20 3ds max 3 tips (of the 50 in the mag)
Scattering Objects on a Sphere Q&A
Skydome Bitmap Animation Q&A
Dual Monitor Setup Q&A for 3ds max
Egg Cell Tutorial for 3ds max 4

3D Total
Electron Microscope paper (reprint)

Cre@te (discontinued)
Issue 31: Plasma tutorial

Books:
Deconstructing the Elements with 3ds max - Third Edition from Focal Press

Deconstructing the Elements with 3ds max - Second Edition from Focal Press

Deconstructing the Elements with 3ds max 6 from Focal Press

3ds max 4 Magic from New Riders - Contributing author (Chapter 1 - Impact!)

3ds max 5 Fundamentals from New Riders by Ted Boardman - Front Cover illustration

How to get a Job in Computer Animation by Ed Harriss - Front Cover Illustration

Stay tuned! More to come...!